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The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance.
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Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! That is why we decided not to limit the amount of units in battle.
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Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. Mess around with a massive variety of units. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits. Note that there are some graphics cards that even 'claim' they are DX 11.1 compatible, such as the GTX 880M, however they are still missing DX11.1 features UEBS2 requires.Here is a sandbox like no other. Red text will show on the bottom of your screen if your card is not compatible. Unfortunately there are some older graphics cards that will likely never be able to run UEBS2(Such as the GTX 600-700 series and under). In menu graphics card test added (Tests for DX 11.1 features). Hence the reason some stated changing the rank shape to a whole number fixed the issue. This caused a single error which lead to a chain reaction of errors which stopped levels from loading. Error happened for users in European and some other regions, where a text function was expecting a comma instead of a period for decimal numbers in Rank Shape. This fix focuses on the rank shape no load bug, as well as in game graphics card testing to notify users when their graphics card is not compatible with UEBS2.
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